you could look into adding the <abbr title="Colonial Charter">CC</abbr> terrain addon mod above the others.it might solve the snow issue,if that is 1 of the terrains.not sure if t would overide the RK fodder grass thou.
I wish this list included descriptions for the terrain types.
Flat Plains vs Verdant Plains
Mountains vs Bleak Mountains
etc
While the name itself may seem self explanatory for some, I wish I had more specifics for what to expect.
The best way to discover the differences is to start a game using each terrain so you can look around.
1 thing i wish we could control the settings separately without overriding other mods.say we could have mods that controlled just the climate. add a mod to change terrains,and others that add or change plants and animals. whereas now,a terrain mod will over ride parts of another mod.for instance,the multiple start mod alters the number of start bannies.the way the game works,it loads that start and skips any other mods.say you have mods A,B,C,etc. the game won't add them together even if all have a medium start. it reads mod A and stops so it doesn't load the rest.
just think players would have more control if they could load climate,terrain,and terrain textures separate.then the game could add plants from A+B+C or animals,trees,etc. been nice if LUKE had gave a way for players to choose from a list even.
<abbr title="Colonial Charter">CC</abbr> does a good job of giving players multiple settings.some players computers won't handle the mod size. taking say the shipwreck start out of the <abbr title="Colonial Charter">CC</abbr>.it will work but with <abbr title="Colonial Charter">CC</abbr> settings.adding the shpwreck start to another mod like the North means you change things from the North mod.1 of the limits of the game itself.
There is so much we would have liked Luke to add. Unfortunately he just wasn't interested in making Banished even better. At least he made an OK mod kit which allows modders, using creativity, ingenuity and hard work, to do some wonderful things.
I really like the "Very Harsh" climate setting, together with "Cold Valleys" and "hard start" this simulates very well fighting against your environment.
If I would like to change the lower and/or higher temperature values - would that be a 'simple' edit with the toolkit or a deeper operation?
Regards,
XSamatan
Hi, for some reason I only see HTML garble instead of actual values. Is there a browser I should be using for these forums?