Create a building producing resource from other mod .
#3


One thing I've done sometimes: Take a vanilla resource file, like RawMaterialStone.rsc. Rename it to the filename of the resource you want to use, like RawMaterialLumber.rsc, and do nothing else to it.




Then your game will compile fine, and you can test things. But the "Lumber" in your game will still say "Stone" in inventory, and look like stone. But when you place a mod above yours in the modlist, then it will override your fake Lumber and magically become the real Lumber resource (when you start a new game with the two mods in the correct order).




 




But, like Ketchup said, without the actual files themselves, you can't grab pieces from other mods to include it in your own.


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Create a building producing resource from other mod . - by Kralyerg - 01-15-2017, 08:54 AM