Managing materials limit (and others)
#3


I know about pausing the production in other buildings by turning them off - that's what I mean by micromanaging. There's so many things that fall under the "materials" category that in a reasonably established town it becomes a bit of a mess. Plus the fact that I'm pretty sure some are turning up from places I don't quite expect or understand...




I guess I was hoping that someone would have some suggestions of better ways to go about managing the town-wide production flow amongst the multiple undustries that all use/produce materials.


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Messages In This Thread
Managing materials limit (and others) - by Seona - 01-15-2017, 12:50 PM
Managing materials limit (and others) - by stiles - 01-15-2017, 03:59 PM
Managing materials limit (and others) - by Seona - 01-15-2017, 04:14 PM
Managing materials limit (and others) - by Seona - 01-15-2017, 05:43 PM