Adding New Trees
#2


The NaturalResourceTree.rsc has a bunch of different kinds of model files so that the map can be populated by all of the different variations of trees equally. I suppose it was easier for Luke to make a master tree file instead of trying to balance the spawning of 3 different trees simultaneously.   Just load up NaturalResourceOakTree.rsc and copy that one, since it just has the 1 mesh file referenced.




I just ignore that camera thing in the fbx file. I suppose it may do something with lighting or something, but it doesn't have any effect on the actual model.




I don't really know how to make the actual tree. <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a>is the resident tree expert. I'm not sure how to connect the tree model with the falling down animation part.


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Messages In This Thread
Adding New Trees - by Necora - 01-20-2017, 07:27 PM
Adding New Trees - by Kralyerg - 01-20-2017, 09:38 PM
Adding New Trees - by Necora - 01-20-2017, 10:32 PM
Adding New Trees - by ShockPuppet - 01-22-2017, 01:37 AM
Adding New Trees - by Ketchup - 01-22-2017, 03:22 AM
Adding New Trees - by ShockPuppet - 01-22-2017, 03:38 AM
Adding New Trees - by Ketchup - 01-22-2017, 03:39 AM
Adding New Trees - by Necora - 01-30-2017, 07:08 PM
Adding New Trees - by Necora - 01-30-2017, 09:41 PM
Adding New Trees - by ShockPuppet - 01-30-2017, 09:49 PM
Adding New Trees - by Bartender - 03-21-2017, 11:35 AM
Adding New Trees - by Necora - 03-21-2017, 12:18 PM
Adding New Trees - by Bartender - 03-23-2017, 02:02 AM
Adding New Trees - by Ketchup - 03-23-2017, 03:05 AM