01-20-2017, 09:38 PM
The NaturalResourceTree.rsc has a bunch of different kinds of model files so that the map can be populated by all of the different variations of trees equally. I suppose it was easier for Luke to make a master tree file instead of trying to balance the spawning of 3 different trees simultaneously. Just load up NaturalResourceOakTree.rsc and copy that one, since it just has the 1 mesh file referenced.
I just ignore that camera thing in the fbx file. I suppose it may do something with lighting or something, but it doesn't have any effect on the actual model.
I don't really know how to make the actual tree. <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a>is the resident tree expert. I'm not sure how to connect the tree model with the falling down animation part.