CC1.7 - First Impressions
#1


I've had a browse through the new stuff. Too much for me to take in all in one session but someone might like to take a look at the eaves on some of those new houses, and also the smoke point on the tower house thingy. Someone in the basement of that tower is doing something they shouldn't!




 




Thanks for the update. I think it's gonna be fun. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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#2

I will say one thing, one look at all the new buildings, at it is plain as day how much you guys have improved since you first started doing this. Just looking at all these makes me more and more excited to see your game when you are actually ready to unveil it.

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#3

Quote:
27 minutes ago, elemental said:




smoke point on the tower house thingy




aww i thought i fixed that, thanks will get on it soon.


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#4


I'm guessing there will be a 1.71 soonish. Could you please add back in the old textures for buildings like the glassmaker and chandlery? I'm not saying the new ones are bad, just that it's nice to have a choice. Also the inn and garden. An F variant of the previous version would be nice, preferably without the ground texture which always looked a bit stretched and blurry. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




Or maybe old versions of buildings should be an add-on pack?


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#5

Quote:
43 minutes ago, elemental said:




add back in the old textures for buildings




theyre already in


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#6


I don't know if this is due to other mods I have but I'm inclined to think that they aren't responsible for this - the new Carver (from 1.7) and the old one (found in the Themed Sets --> Old Buildings menu) look to be exactly the same? And I too cannot find any textures other than the new 1.7 ones for the Glassblower and Chandlery [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />



However I definitely have the new and old models/textures for the Old Dairy and the Weavers.


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#7

Quote:
1 hour ago, ShockPuppet said:




theyre already in




I must have missed them, will have another look. I did see more buildings in the "old buildings" themed set but I can't remember exactly what was in there.




After playing for about an hour I do find your bird noises a bit too loud, and strangely they are loudest around buildings. I thought you mentioned that they are a forest noise? If I go into the forest there are other bird noises (from vanilla game, I think) but if I go back to town the bird song really ramps up a notch. The problem is if I turn the ambient sounds down so the birds are quieter I don't hear much of the other ambient sounds. They even drown out the music quite a bit. They are nice, don't get me wrong. But maybe they should be a bit quieter or perhaps a standalone mod so people can decide whether to use them or not. Or can we have a mod that restores the original ambient sound set? Maybe that would be easier.


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#8


Very good job devs. I really like the rustic look of the new buildings, and the new starting condition. 




The new city wall bridge, when built long enough, seems to have some texture issue for me at the back of it though, is it z-fighting? I will try to reproduce it later when I am back home.


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#9


OK I looked again and I still can't find the old texture versions of the chandlery or glassmaker. They aren't appearing ass F variants and they aren't in the old buildings set. Please tell me where they are hiding.




Also, there is a graphical glitch with the old town market, at one end (and only one end) on the eaves.




Also also... normal town trees (not ghost trees) aren't flattening the ground. They float if you build them on a slope near water. This would actually be a good thing if the trunks went lower than ground level, so then they wouldn't flatten but they wouldn't float either. But it wouldn't work with trees that have a ring of roots modeled at their base.


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#10


A quick question: what are the fruit tree foresters for? Are they making wood or fruit or both?




 


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