Balancing production of Crops and Gatherers
#1


Good evening all,




I added apples to a gatherer hut. The problem is, just one gatherer (educated) went on his or her merry way and collected 1500 apples in one year. Then the next. Then the next. This is on top of the usualĀ 200-400 of berries and other things. I looked into the apple template in the resource folder, the low/high create is 50/65! I understand why this is, each orchard tree drops one bucket of apples, so the create unit has to be high to make an orchard of, say, 10 trees produce and acceptable amount of fruit for it to be worth it (500/650 in this case). But this is far to overpowering for a gatherer, even just for apples alone.




The same can be said for things such as flax or hemp. If you go by the crop field production of flax or hemp, which if I remember correctly is between 200 and 400 a harvest in an 11x11 field, then the gatherers pick up really quite a small amount, >100 units, not enough for 1 rope. So I upped the create numbers for flax, got the gatherer producing 250 a year, but the 11x11 crop field then went and produced 1600 a year. Hmmm.




So how do you go about balancing these? Is there any other number apart from the high/low create that I can play with that will even this out? I want the gatherers to produce a worth while amount, but not over powered. But I also don't want to then over power or under power the orchards and crop fields.




I could add a new raw material, wild flax and wild apples, but then they are not compatible with regular flax/apple production chains which is just more of a hassle.




Any suggestions?




Is there anything I can play around with in the natural resource apple/hemp/flax file to speed up/slow down production?


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Messages In This Thread
Balancing production of Crops and Gatherers - by Necora - 02-01-2017, 10:12 PM