Economy breaking structures in 1.7
#43


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> I really do like the Maritimes sets from <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> who plainly points out coding challenges with charcoal between Maritimes and <abbr title="Colonial Charter">CC</abbr> implementations. And I did verify that only Sherbrooke & Pine Set are at odds with <abbr title="Colonial Charter">CC</abbr>, the others including the flax/flora patches are fine. Haven't included the thatch one yet, but by the description I would guess it's good too.

Good luck hunting down the glassworks issue!!




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8733-buildhappy/&do=hovercard" data-mentionid="8733" href="<___base_url___>/index.php?/profile/8733-buildhappy/">@BuildHappy</a> Like you, Banished is by far my favorite game. I've found very few conflicts when adding mods along/atop the fabulous <abbr title="Colonial Charter">CC</abbr> and <abbr title="MegaMod">MM</abbr>. Those few I've worked around/ignored and none caused crashes. But - but the new experiences and gameplay keep Banished ever fresh, new and engaging. 


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Messages In This Thread
Economy breaking structures in 1.7 - by Henslykg - 02-04-2017, 08:40 PM
Economy breaking structures in 1.7 - by stiles - 02-04-2017, 09:20 PM
Economy breaking structures in 1.7 - by Henslykg - 02-05-2017, 04:48 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 07:53 AM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 10:42 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 11:17 AM
Economy breaking structures in 1.7 - by Paeng - 02-05-2017, 01:28 PM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 04:22 PM
Economy breaking structures in 1.7 - by elemental - 06-19-2017, 06:01 PM
Economy breaking structures in 1.7 - by stiles - 06-20-2017, 04:26 PM
Economy breaking structures in 1.7 - by elemental - 06-21-2017, 07:51 PM
Economy breaking structures in 1.7 - by Ketchup - 06-22-2017, 02:32 AM
Economy breaking structures in 1.7 - by stiles - 06-23-2017, 01:54 PM
Economy breaking structures in 1.7 - by Ketchup - 06-23-2017, 02:10 PM
Economy breaking structures in 1.7 - by Ketchup - 06-25-2017, 05:46 AM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 12:29 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 08:25 PM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 09:17 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 10:01 PM
Economy breaking structures in 1.7 - by estherhb - 06-26-2017, 09:49 AM
Economy breaking structures in 1.7 - by stiles - 06-26-2017, 05:35 PM
Economy breaking structures in 1.7 - by Freedom - 06-27-2017, 03:44 PM
Economy breaking structures in 1.7 - by stiles - 06-27-2017, 05:59 PM
Economy breaking structures in 1.7 - by Freedom - 06-28-2017, 07:31 AM
Economy breaking structures in 1.7 - by Ruhly - 07-01-2017, 07:07 PM