06-28-2017, 07:31 AM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> I really do like the Maritimes sets from <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> who plainly points out coding challenges with charcoal between Maritimes and <abbr title="Colonial Charter">CC</abbr> implementations. And I did verify that only Sherbrooke & Pine Set are at odds with <abbr title="Colonial Charter">CC</abbr>, the others including the flax/flora patches are fine. Haven't included the thatch one yet, but by the description I would guess it's good too.
Good luck hunting down the glassworks issue!!
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8733-buildhappy/&do=hovercard" data-mentionid="8733" href="<___base_url___>/index.php?/profile/8733-buildhappy/">@BuildHappy</a> Like you, Banished is by far my favorite game. I've found very few conflicts when adding mods along/atop the fabulous <abbr title="Colonial Charter">CC</abbr> and <abbr title="MegaMod">MM</abbr>. Those few I've worked around/ignored and none caused crashes. But - but the new experiences and gameplay keep Banished ever fresh, new and engaging.