Economy breaking structures in 1.7
#39


RE: Lack of charcoal in homes.




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8733-buildhappy/&do=hovercard" data-mentionid="8733" href="<___base_url___>/index.php?/profile/8733-buildhappy/">@BuildHappy</a> Some of the mods you listed DO alter the way charcoal is accounted for: namely whether it shows up as "fuel" or "furnace fuel".  Under <abbr title="Colonial Charter">CC</abbr>, charcoal falls under the "fuel" limit, but with Sherbrooke Village and the Pine Set by <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>, charcoal is tied to the furnace fuel limit. (Incidentally, the Unified Mod by embx61 (from WOB) also does this, so there may be others too.)




If Bannies can use "fuel" but not "furnace fuel" to heat their homes then this could be a problem.

(Disclaimer: I don't understand the whole flags vs. limits thing, so maybe I should stop right here, but hey... [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />) 




<abbr title="Colonial Charter">CC</abbr> - Charcoal and firewood quantities together total the displayed fuel limit.




[img]<fileStore.core_Attachment>/monthly_2017_06/x_CC_J-stacksburner.thumb.jpg.58c06b5d90d02f29f0a0fd92d6d00267.jpg[/img]



Sherbrooke Village has a blacksmith that uses charcoal to craft steel tools. In this mod Charcoal is netted against the furnace fuel limit. Notice how the <abbr title="Colonial Charter">CC</abbr> stacks burner info panel is now "wrong" as it lists the fuel limit it was intended to use and not the limit charcoal is actually using here.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_06/x_NEC_Sherbrooke-blacksmith.jpg.70f61eaac364d99217c7133ca4c7d4ea.jpg" data-fileid="2621">[img]<fileStore.core_Attachment>/monthly_2017_06/x_NEC_Sherbrooke-blacksmith.thumb.jpg.855a7af7169c8cfd026df04159eaccf9.jpg[/img]</a>




Pine Set has a pine pitch kiln that creates charcoal and, as you can see, attaches it to "Industrial [Fuel] Limit". The <abbr title="Colonial Charter">CC</abbr> stacks burner's charcoal, despite it "Fuel Limit" spinner, adds the charcoal it produces to the furnace fuel limit too.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_06/x_NEC_Pines-pinekiln.jpg.a34cf9317e0a021e1a120fb8dbe81c89.jpg" data-fileid="2622">[img]<fileStore.core_Attachment>/monthly_2017_06/x_NEC_Pines-pinekiln.thumb.jpg.425676bf6246540c7522e0e21f26f3bc.jpg[/img]</a>




EB Unified Mod, like the Pine Set, produces charcoal from a charburner that feeds the "Industrial Fuel Limit". The <abbr title="Colonial Charter">CC</abbr> stacks burner is again along for the ride.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_06/x_EMBX_Unified-charburner.jpg.24c5959c590e5df19cf68fd07182160a.jpg" data-fileid="2623">[img]<fileStore.core_Attachment>/monthly_2017_06/x_EMBX_Unified-charburner.thumb.jpg.8d10fe4f3dc7edb10518918d7da27ca1.jpg[/img]</a>




I'm sure others with far more insight can give a yea or nay on this, but it might explain your issue. I have precious little charcoal in my current map (with all these mods active) so I know I have none in homes at the moment -- or perhaps never will with this setup...




Good luck in your quest.




 


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Messages In This Thread
Economy breaking structures in 1.7 - by Henslykg - 02-04-2017, 08:40 PM
Economy breaking structures in 1.7 - by stiles - 02-04-2017, 09:20 PM
Economy breaking structures in 1.7 - by Henslykg - 02-05-2017, 04:48 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 07:53 AM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 10:42 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 11:17 AM
Economy breaking structures in 1.7 - by Paeng - 02-05-2017, 01:28 PM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 04:22 PM
Economy breaking structures in 1.7 - by elemental - 06-19-2017, 06:01 PM
Economy breaking structures in 1.7 - by stiles - 06-20-2017, 04:26 PM
Economy breaking structures in 1.7 - by elemental - 06-21-2017, 07:51 PM
Economy breaking structures in 1.7 - by Ketchup - 06-22-2017, 02:32 AM
Economy breaking structures in 1.7 - by stiles - 06-23-2017, 01:54 PM
Economy breaking structures in 1.7 - by Ketchup - 06-23-2017, 02:10 PM
Economy breaking structures in 1.7 - by Ketchup - 06-25-2017, 05:46 AM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 12:29 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 08:25 PM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 09:17 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 10:01 PM
Economy breaking structures in 1.7 - by estherhb - 06-26-2017, 09:49 AM
Economy breaking structures in 1.7 - by stiles - 06-26-2017, 05:35 PM
Economy breaking structures in 1.7 - by Freedom - 06-27-2017, 03:44 PM
Economy breaking structures in 1.7 - by stiles - 06-27-2017, 05:59 PM
Economy breaking structures in 1.7 - by Freedom - 06-28-2017, 07:31 AM
Economy breaking structures in 1.7 - by Ruhly - 07-01-2017, 07:07 PM