06-26-2017, 12:14 PM
i will have to try again, see if i can figure it out. i only did one city purposely to try using charcoal instead of firewood.
re: mods and mod order, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@stiles</a> i have the newest maritimes modular sets (PEI, etc.) and a few houses such as seen in the screen snip here. i didn't know there was a charcoal mod, i have nothing specific installed. they are all above CCJ an <abbr title="MegaMod">MM</abbr>, and have no conflicts that i'm aware of - other than this charcoal issue. the red vs. green in my mod list is not an issue, they all seem fine AFAIK.
i used a few brickworks to make the charcoal <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6-estherhb/&do=hovercard" data-mentionid="6" href="<___base_url___>/index.php?/profile/6-estherhb/">@estherhb</a> i think 3 of them, and they made a ton of charcoal. i know they weren't making coke fuel instead by accident, because i didn't have any mines no coal = no coke fuel.
i don't now still have this city. i purged old saves when i updated maritimes and everything else for the new beta. sorry i can't go back to it directly. i usually only keep 2-4 saves anyhow, i'm not much for going back to old saves....
i will start a new city later tonight or tomorrow, and keep good notes and take good screen snips and report back, 'cuz i would definitely enjoy getting 11 units instead of 4 per log! thanks to everyone for their help and ideas. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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