Economy breaking structures in 1.7
#4

Quote:
7 hours ago, stiles said:




was this done as a test??? wow why so many pens?? 1 of those in a fort would be fine. your food # is not bad,thou the leather could b dropped back. although the pens might b better if they were double the size they are. i don't think they were ment to be made in such a quantity.that is a ton of workers on less space also. they would work good in a mission or a fort. where you are trying to make a lot in a smaller area. look at it from the point of how much food do you want 1 worker to produce? i think an average of between 300-500 or more is good target.




  at least your way ,you have plenty of room on the map for buildings.




It was a test of sorts, i just saw huge food production building i wanted to see will what will happen if i use it as a main food source.  I somewhat expected frequent animal diseases which will kill of animals pens or some kind of events which will make mass food production from pens impossible if you just build it 24/7.




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I have also think that there is illogical production from 2 almost very same building. Lumber yard(cost: 40 logs, 15 stone) and a saw mill(cost: 110 logs).  As you can see cost difference is somewhat minor but production from those is very different as you can see on my screenshot. Same number of workers for a whole season to make things fair, but sawmill can have 1 more worker and up the production to 1400 firewood/year.




Not that big of a deal but someone clearly put an effort in artwork to make this building right which sadly doesnt have any space in economy.




Maybe make sawmill crazy expensive to build so there is sense in using lumber yard till you get resources?  




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P.S. - I just remembered that because of domesticating animals, many of diseases and plagues appeared - > quote from wiki " One side effect of domestication has been<span> </span>zoonotic<span> diseases. For example, cattle have given humanity various </span>viral poxes,<span> </span>measles, and<span> </span>tuberculosis; pigs and ducks have given<span> </span>influenza; and horses have given the<span> </span>rhinoviruses. Humans share over sixty diseases with dogs<sup style="color:rgb(37,37,37);font-family:sans-serif;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(255,255,255);">[<i>citation needed</i>]</sup>. Many<span> </span>parasites<span> also have their origins in domestic animals.</span><sup style="font-weight:normal;font-style:normal;color:rgb(37,37,37);font-family:sans-serif;letter-spacing:normal;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(255,255,255);">[3]</sup><sup style="color:rgb(37,37,37);font-family:sans-serif;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(255,255,255);">[<i>page needed</i>]</sup><span> The advent of domestication resulted in denser human populations which provided ripe conditions for pathogens to reproduce, mutate, spread, and eventually find a new host in humans.</span><sup style="color:rgb(37,37,37);font-family:sans-serif;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(255,255,255);">[<i>citation needed</i>]</sup> "




I would not mind that with exponentially larger number of animal pens and pastures plagues gets much worse and more frequent[img]<fileStore.core_Emoticons>/emoticons/584630576de28_EmojisApplebyKawaiiDarkToxic538.png[/img]



 




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Messages In This Thread
Economy breaking structures in 1.7 - by Henslykg - 02-04-2017, 08:40 PM
Economy breaking structures in 1.7 - by stiles - 02-04-2017, 09:20 PM
Economy breaking structures in 1.7 - by Henslykg - 02-05-2017, 04:48 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 07:53 AM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 10:42 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 11:17 AM
Economy breaking structures in 1.7 - by Paeng - 02-05-2017, 01:28 PM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 04:22 PM
Economy breaking structures in 1.7 - by elemental - 06-19-2017, 06:01 PM
Economy breaking structures in 1.7 - by stiles - 06-20-2017, 04:26 PM
Economy breaking structures in 1.7 - by elemental - 06-21-2017, 07:51 PM
Economy breaking structures in 1.7 - by Ketchup - 06-22-2017, 02:32 AM
Economy breaking structures in 1.7 - by stiles - 06-23-2017, 01:54 PM
Economy breaking structures in 1.7 - by Ketchup - 06-23-2017, 02:10 PM
Economy breaking structures in 1.7 - by Ketchup - 06-25-2017, 05:46 AM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 12:29 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 08:25 PM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 09:17 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 10:01 PM
Economy breaking structures in 1.7 - by estherhb - 06-26-2017, 09:49 AM
Economy breaking structures in 1.7 - by stiles - 06-26-2017, 05:35 PM
Economy breaking structures in 1.7 - by Freedom - 06-27-2017, 03:44 PM
Economy breaking structures in 1.7 - by stiles - 06-27-2017, 05:59 PM
Economy breaking structures in 1.7 - by Freedom - 06-28-2017, 07:31 AM
Economy breaking structures in 1.7 - by Ruhly - 07-01-2017, 07:07 PM