Extending the Pub Meals & Recipies
#1

Hi, is it possible to extend the recipes in Colonial Charter and/or Megamod? I'd really like to add a lot more types of meals with varying values depending on how hard the ingredients are to acquire. 

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#2

did you check the mods at WOB and the bakeryPLUSmod?

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#3

fish dishes such as trout, salmon, tuna, herring, mackerel, etc. - Simple meals cooked glilowane, smoked - different salads with vegetables and seafood - shrimp, lobster, crayfish, oysters, scallops. e.t.c

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#4

Quote:
18 hours ago, stiles said:




did you check the mods at WOB and the bakeryPLUSmod?




Yep! I'd like to make even more for <abbr title="Colonial Charter">CC</abbr>. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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#5

Quote:
9 hours ago, taniu said:




fish dishes such as trout, salmon, tuna, herring, mackerel, etc. - Simple meals cooked glilowane, smoked - different salads with vegetables and seafood - shrimp, lobster, crayfish, oysters, scallops. e.t.c




Definitely more recipes for the all the seafood we can now harvest from the dock mods [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

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#6

Quote:
4 hours ago, QueryEverything said:




Definitely more recipes for the all the seafood we can now harvest from the dock mods [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



oysters rockefeller!


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#7


Beside the Pub Kitchen, there are also these -




http://blackliquidsoftware.com/index.php?/files/file/44-soup-kitchen/




http://worldofbanished.com/index.php?act...w;down=125




http://worldofbanished.com/index.php?act...w;down=141




http://blackliquidsoftware.com/index.php?/files/file/52-bakery-plus/




http://blackliquidsoftware.com/index.php?/files/file/55-fast-food-stand/




Not sure how many more "recipes" you need... [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



 


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#8

Quote:
1 hour ago, Paeng said:




Not sure how many more "recipes" you need... [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



In my opinion, very little. I'm a fan of diverse raw materials that can be combined in interesting ways to make generic refined materials. I love how the building supplies works, to make a generic building supplies out of a range of items. That is why I use Kralyergs basic clothing mod and am thinking of adding the same type of thing but with more inputs. I have thought about a dairy or creamery, where cranberry, blue berries, honey et al. are used to make a generic 'fruit yogurt' because I think adding a separate yogurt to each recipe is just far to many more items.




Have you guys seen the Choo Choo mod from Ketchup? If so, you'll sure have seen just how long the list is for selecting which edible item to trade away for coins? It is crazy long, imagine the combinations of meals that could be made? It would be probably impossible.




I think the varying value of meals idea does have some merit, but I would want a generic meal for each level, not a lot of options, because we can never create them all!


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#9

i like the idea with a more generic "yogurt" but would all the berry fruits need to be categorized as "berry" or can it be set to take either this or that in the coding? it would be nice not to be so specific when we set productions. probem might be then all the berries get processed.

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#10

No it can take any input you want, so there will still be individual cranberry, blueberry, etc., just the output is generic. Same way that building supplies works right now.

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