I've watched a lot of Banished YouTubers...
#14


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4733-bro/&do=hovercard" data-mentionid="4733" href="<___base_url___>/index.php?/profile/4733-bro/">@Bro</a> there is a limit of how deep you can go with optimizing efficiency cause of the games shortcomigs. Game and bannies sometimes act against human logic and theres a lot of aspects you either cant control or would take too much micromanaging. For example sometimes someone dies in a house you built for your forester/hunter/gatherer hub. Someone else takes his work but he could live on other side of map and your efficiency goes way down for some period of time. Theres a lot of examples like this, plus a game can make some very strange decisions sometimes so going too deep for efficiency could sometimes be ineficient itself [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



As for your example with foresters bigger circle wouldnt be more eficient, as can be seen with smaller circle foresters from <abbr title="MegaMod">MM</abbr>. Forester usualy just cuts old trees and leaves a log whitch then a laborer picks up so a big circle could mean that he has to travel a lot if a log is on far side of a circle which can be ineficient, especialy if he decides he is hungry or cold just before reaching that log [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 


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I've watched a lot of Banished YouTubers... - by Canemane - 02-23-2017, 01:20 PM