Some other things:
There are specialized stockpiles for: Minerals, Industrial Fuel, Raw Materials, and Construction.
The other new flags will have individual barn storage in the future. For now, they get stored in a regular barn. Also, until the individual barns are available, Dry goods storage and markets will store Textiles, Fabrics, Crafted. Materials market will store Minerals, Industrial fuel, Raw materials, construction.
So please don't clutter up the forum asking for more specialized storage barns. We're working on it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
One other thing. At present, the trading posts won't auto purchase things from the new flags. I've sent luke an email about it. I don't know if I tried to implement it incorrectly, or if luke didn't adjust the trading posts when he made the update.
02-27-2017, 11:45 AM
(This post was last modified: 02-27-2017, 11:45 AM by Kristahfer.)
I have also noticed that the new 1.07 Beta and <abbr title="Colonial Charter">CC</abbr> 1.72 appear to have a conflict with the Ridiculous Storage mod. It seems with Ridiculous Storage is enabled I am unable and have it picked up at the various land based lumber producers after it is generated. That is without any other mods enabled except <abbr title="Colonial Charter">CC</abbr> 1.72, and Ridiculous Storage on top of the new Banished 1.70 Beta with the new flags.
Anyone else have this issue?
Any mod not made for 1.0.7 will probably have issues with mods that are made for 1.0.7.
Ridiculous storage is high on my list of things I need to work on. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> but I thought it was best to release <abbr title="Colonial Charter">cc</abbr> 1.72 now instead of waiting to update the other mods. <abbr title="Colonial Charter">CC</abbr> is the one that's going to have the most bugs.
There must be quite a few mods that will need to be changed to work with the new flags/limits. On top of that there is the new modular mod toolbar system to play with. Lots of fun for you. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
02-27-2017, 05:07 PM
(This post was last modified: 02-27-2017, 05:15 PM by Diego.)
well, it's great!!!
but now i'm bit confused.
i'm not playng banished for a while, and this is only <abbr title="Colonial Charter">CC</abbr>, not mega mod...so what kind of mod should i put with <abbr title="Colonial Charter">CC</abbr> without breaking the new flags?
02-28-2017, 11:35 AM
(This post was last modified: 02-28-2017, 12:38 PM by Diego.)
nice, thx
well, for now there is no storage based on new flags....