03-17-2017, 05:56 PM
These pictures show the 3 UVchannels for the spruce tree.
Channel 1 - Textures. Unwrapped to get the best texturing I can do.
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/UV01.jpg.9a1cd4c0347fcf836e0beae28f1eb710.jpg" data-fileid="1587">[img]<fileStore.core_Attachment>/monthly_2017_03/UV01.thumb.jpg.6fd1a353add66ef03738b26921c8f8a7.jpg[/img]</a>
Channel 2 - AO. Unwrapped using the 'smart project' which lays out all faces with a space between them for the bake.
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/UV02.jpg.78b0d3e32bdddaaadedd7bbc19008d68.jpg" data-fileid="1588">[img]<fileStore.core_Attachment>/monthly_2017_03/UV02.thumb.jpg.c8cbce9c189b3aa665327707e786273a.jpg[/img]</a>
Channel 3 - Movement mapping for the swaying.
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/UV03.jpg.9d2eb5026d0ddf11ee2a7c6bbeb2d24d.jpg" data-fileid="1589">[img]<fileStore.core_Attachment>/monthly_2017_03/UV03.thumb.jpg.7a98b37fcc6f8fbfc9db9ac211e2e24a.jpg[/img]</a>
Bark texture...
[img]<fileStore.core_Attachment>/monthly_2017_03/Bark02.png.494fb4a81a8573e54a930745e5ae9621.png[/img]
Branch texture...
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/SpruceTree.png.c89915077ba73db47beaa177fe806849.png" data-fileid="1592">[img]<fileStore.core_Attachment>/monthly_2017_03/SpruceTree.thumb.png.5c4451502dd7937031b8140d914fed3b.png[/img]</a>
AO...
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/SpruceTreeAO.png.211865ea45a7beefe8ef1b7241b6d63f.png" data-fileid="1593">[img]<fileStore.core_Attachment>/monthly_2017_03/SpruceTreeAO.thumb.png.9be6372487441987e15bfe1b2faf51e8.png[/img]</a>