Generic Versus Specific Resources
#1


So as I think more and more about city builders, I come to a common problem. Is it better to have specific resources (salmon, granite, mangoes) or generic resources (fish, stone, fruit.)




Generic resources have the advantage in that they keep things simple, and make it easier for wide-encompassing production chains.




Specific resources have the advantage in giving more life to a game and allow for more variety in harvesting.




Now some of the best games use a variety of these. For example, Banished has specific foods, but generic fish, herbs, stone, and wood.




But what do you guys thinks, what's the best way to implement resources in city builder games?


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Messages In This Thread
Generic Versus Specific Resources - by Feneris - 03-26-2017, 05:08 PM
Generic Versus Specific Resources - by stiles - 04-23-2017, 06:15 PM