I could see how shoes could have been introduced into the game but I'm not sure it is worth it. As @
Ketchup and @Necora mention, shoes could be included in recipes for warmer clothing. Also, Military Supplies, instead of being delivered to the Quartermaster by a stealth submarine in the middle of the night (which isn't a bad thing at all) could have been made using a combination of items such as Boots, Uniforms, Muskets, Hardtack, etc.
Here's one way Clothing could be expanded:
Clothing - 1 item used wool, leather, cotton, linen, silk, buffalo hides (from Bison instead of Leather); reeds + feathers is the exception
Warm Clothing: 2 items used, could include the above plus shoes, hats, etc.
Uniforms: Counts as Warm Clothing (or is even a separate item. Mmade at Fort - replaces “Full Livery” at the Fort): boots + wool, leather + wool, etc.
Fine Clothing: Can count as “Warm Clothing” but the real value is for trade. Reduce the profit margin on clothing and make these higher priced, higher profit items for trade.
- Buffalo Robes from Buffalo Hides + Cloth
- Fine Leather Jacket from Cured Leather + Silk
- Full Suit from Shoes + Coat + Hat
- Ball Gowns from Silk + Shoes + Hat
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