MegaMod 0.07: Vegetable Garden (by kid1293) garden workplace issue.
#1

Hi folks, it looks like that some flags have been mixed up when adding Vegetable Garden by kid1293 to Mega Mod. As the result the garden workplace is not sorting veggies anymore. Now everything is brought there...except for vegetables. It's working like a sorting station some kind or a distribution barn for any stuff available in the game...Thus, the storage is full of vegetables, that are not usable, unless I want to use them for an exchange. Please see the pic attached. 



[img]<fileStore.core_Attachment>/monthly_2017_05/kid12.thumb.png.c229f8ef0042d5c0fae4364fe78d9aa6.png[/img]
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#2

i noticed that today. what does it normally/supposed to do?

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#3


Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8988-nikyk/&do=hovercard" data-mentionid="8988" href="<___base_url___>/index.php?/profile/8988-nikyk/">@NikyK</a> the only workaround, at this point, until <abbr title="MegaMod">MM</abbr> is updated - you will need to use the standalone version by <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5782-kid1293/&do=hovercard" data-mentionid="5782" href="<___base_url___>/index.php?/profile/5782-kid1293/">@kid1293</a>




The installation order is (for Banished 1.06 & earlier):


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If you are running Banished 1.07 you will need to make sure you have it this way:

-- If you use <abbr title="Colonial Charter">CC</abbr>, then you need to put it between the 1.0.7 Compatibility Mod & <abbr title="MegaMod">MM</abbr> 0.07 files


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If you use a specific starting mod (that changes conditions) then only use: Vegetable Garden

If you want your starting vegetable seed to be "vegetables" then use Vegetable Garden Start




From the download link: http://worldofbanished.com/index.php?act...w;down=226



Quote:
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Vegetable Garden V1.5 - Grow 'generic' vegetables and sort them to get several vanilla vegetables.

    Get the seeds from trader. A sorting table and storage shed are included.

Vegetable Garden Start - Vegetables included as starting crop on Easy and Medium.





Don't use Vegetable Garden and Vegetable Garden Start at the same time.




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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/16419-kerlyssa/&do=hovercard" data-mentionid="16419" href="<___base_url___>/index.php?/profile/16419-kerlyssa/">@Kerlyssa</a> this mod allows the Bannies to grow "Vegetables", and when harvested, the small building & it's worker, then sorts the "Vegetables" and changes them to regular ingame produce, potatoes, corn, pumpkin etc.  It's just a fun way to have a small (or large) Vegetable Patch and veggie farmer, as part of the Banished lands. 


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It is perfectly safe to run an installation over the top of <abbr title="MegaMod">MM</abbr>, it simply overrides the Vegetable Garden files in the <abbr title="MegaMod">MM</abbr> .pkm - ignore any red warnings! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

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#4

this issue with the flags seems to be happening to several buildings.my dock wood finder was storing all sorts of stuff the other day.

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#5

Quote:
15 hours ago, Kerlyssa said:




i noticed that today. what does it normally/supposed to do?




 



Quote:
9 hours ago, QueryEverything said:




----- ... -----




If you use a specific starting mod (that changes conditions) then only use: Vegetable Garden

If you want your starting vegetable seed to be "vegetables" then use Vegetable Garden Start




From the download link: http://worldofbanished.com/index.php?act...w;down=226




 




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/16419-kerlyssa/&do=hovercard" data-mentionid="16419" href="<___base_url___>/index.php?/profile/16419-kerlyssa/">@Kerlyssa</a> this mod allows the Bannies to grow "Vegetables", and when harvested, the small building & it's worker, then sorts the "Vegetables" and changes them to regular ingame produce, potatoes, corn, pumpkin etc.  It's just a fun way to have a small (or large) Vegetable Patch and veggie farmer, as part of the Banished lands. 


-----




It is perfectly safe to run an installation over the top of <abbr title="MegaMod">MM</abbr>, it simply overrides the Vegetable Garden files in the <abbr title="MegaMod">MM</abbr> .pkm - ignore any red warnings! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



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Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/16419-kerlyssa/&do=hovercard" data-mentionid="16419" href="<___base_url___>/index.php?/profile/16419-kerlyssa/">@Kerlyssa</a> the answer you seek is in the description [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



It's no more complicated than that - it takes unnamed vegetables, then changes them to game veggies [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />   

It's a small quirky fun mod to add another dimension to the game. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

 




 


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#6

Ooh, it's like the fish sorting building, kinda. Sounds cool!

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#7

Yeah [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Just like that, but veggies [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

It is cool <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/16419-kerlyssa/&do=hovercard" data-mentionid="16419" href="<___base_url___>/index.php?/profile/16419-kerlyssa/">@Kerlyssa</a> just adds a new dimension to the game. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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