Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/17126-trench44/&do=hovercard" data-mentionid="17126" href="<___base_url___>/index.php?/profile/17126-trench44/">@
Trench44</a>
You can do a couple of things:
1)
Build a trading post, even a small one, straight away:
Build your production line around that area, and have a very large number set in the trading post for your goods - so the traders are constantly looking to fill the orders (even if you're not ready to sell yet).
Tinned Vegetables = 10000; Flour = 50000 etc etc
2)
Build a specialist warehouse, or similar (depends on what mods you have):
This is my preferred way (for me, so I don't get early traders) that use workers to staff it and hold the stock, just like a trading post, but it's a warehouse. The Bannies can't access these resources until you 0 the amounts (just like a trading post).
-- Included in <abbr title="Colonial Charter">CC</abbr> is a
Resource Depot ,
-- Included in <abbr title="MegaMod">MM</abbr> is
Warehouse Inc. v1.0: Adds a warehouse staffed by stockers. Tell them how much of each item you want to be stored (tools, clothing, food, etc.) and they will find those items and put them in storage until you release those items. Use multiple Warehouses to move items to various map locations.
-- I personally use a mod by <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@
Ketchup</a>
The Warehouse Inc 2.0 which is excellent & has a good size storage amount (it doesn't require additional building elements which make it excellent for early game development). it is by the same modder who did Warehouse Inc v1.0 included in <abbr title="MegaMod">MM</abbr>. Ketchup has a huge range of other mods as well [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
3)
Inedible Foods:
Use the
'inedible' range of mods that are available, not all food is covered, but it may help you at least at the start to get some of the production under control.
4)
Specialised markets:
Set up 1 right next to the trading post / warehouse, and the market vendor will chase the map looking for the range of products you need.
Once you have enough in the market. 0 the builders, then 'demolish' the market, the good will go to the local storage & picked up by the Warehouse. Then reclaim the market (they won't pick up the goods because the vendors can't access the Warehouses).
Using the above 3/4 methods you can get a really good system in place, you can't prevent some items for making it into homes, but you have a good fighting chance of making sure you get the lion's share for the trading posts. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
To move stock around, set up 2 (or 3 points), with at least 1 Warehouse next to the trading dock.
If you have a production centre on one side of the map, set up a warehouse there, and another next to the dock you want to trade from, when you need to move the goods - set the trading post to a higher number, and the next door warehouse (so you double the Bannies looking to gather the resources), then either 0 or just lessen the original amount in the 1st warehouse, so: Warehouse A, Warehouse B & Trading:
Warehouse A = 50000 -> 45000 (-5000)
Warehouse B = 50000
Trading Post = 50000
Warehouse B & Trading Post will rush off to pick up the 5000 you just released, then you can move from warehouse B to trading post
It's not elegant, and no doubt there are other more interesting ideas people use [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> But this is how I move goods around when I need to. I cleared the map of charcoal yesterday this way [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
Good luck [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />