<abbr title="Colonial Charter">CC</abbr> 171 had a lot of crashes fixed in <abbr title="Colonial Charter">CC</abbr> 175, is there any reason why you have not wanted to upgrade to <abbr title="Colonial Charter">CC</abbr> 175? Performance concerns etc?
Items from <abbr title="Colonial Charter">CC</abbr> 171, should (unless retired), be found in <abbr title="Colonial Charter">CC</abbr> 175, and they are designed to run in Banished 1.0.7
How far into your map are you? Do you have a save you can go back to before putting the covering up? Because, if not, and if the crash happens everytime, then you may well be stuck with it [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />
The Coverings looks like they're from one of Kralyerg's mods and are part of MegaMod.
Installed the stand alone. I can now add and remove the NEW coverings. The old one still causes a crash. What is weird, is that when I click to remove the new buildings, they remove immediately. When I do it with the old, a builder is allocated and a really jumbled up item description pops up. I think I am just going to have to accept that the covering in this town is messed up. I have updated everything to the latest and greatest. I may start the town over (I am sitting at 2000 pop right now, so I am somewhat loath to do that. Or, I might figure out a way to incorporate the darn thing.
Thanks for the advice!
Did they remove a lot of roads in <abbr title="MegaMod">MM</abbr> .07? All of the custom roads have vanished.