07-15-2017, 01:43 AM
(This post was last modified: 07-16-2017, 01:19 AM by Banished&Used.)
So I've been pondering this question, whether it would be possible to build a village on water with no land connection.
Using <abbr title="Colonial Charter">CC</abbr>, Mega Mod and Maritime Sets, food, basic clothing, lumber, herbs & fuel can be made solely on water. which should covers most of the basics.
The main production buildings will be fisheries (for food), chicken breeders (for food&feathers), reed farms, rice farms & ale brewer
Some Problems:
Graveyard cant be imported, or rather dead bannies can't be exported, so an exception will be made. Graveyards will be built on those smaller central islands.
Lumber can be made, however the building requires iron. Iron needs to be made from iron ore on land or traded.
The dock workshop only makes rough tools and survival coat. Low durability! Feathers for survival coat can be produced at the chicken breeder, however, how to get the 12 required chicken early? Hunting ducks is unreliable, too
The idea was to build only on water, while initially harvesting resources on land, before I could overproduce for trade with tools, reeds, rice & ale to import missing goods.
However, before the dock could be finished, iron ore ran out. And with the amount of items in the game, it can take many years for the trader to deliver useful goods. Then all nearby trees were cut and the driftwood finder doesn't nearly produce enough wood to fuel a wooden village growth. And so on. With the land barren, people starving, without tools and the trader delivering year after year useless items, a change in plan was required. So until the production is further advanced on water, some supportive buildings have been built near the cost.
Currently, the following buildings are on land:
dense tree shack
iron shack
iron ore shack
coal shack
boarding house
nomad well (needed to replace starved & frozen bannies)
old castle (from Old Castle - Hard starting condition)
small fuel refinery
small iron smelter
wild shepherd (for early goods to trade)
Any feedback, comments, on how to best proceed?
Are there any other mods with contains buildings that are buildable on water?
And here's the currently not sustainable village [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_07/Screenshot11.jpg.ebe8d34a6bcafe39f59fef9c217ec5b1.jpg" data-fileid="2692">[img]<fileStore.core_Attachment>/monthly_2017_07/Screenshot11.thumb.jpg.1b34286a615c76d84c348e25c48bf0be.jpg[/img]</a>
Edit:
Officially broke contact to all land in winter 18. Turns out the building set is designed to be almost selfsustaining. It can produce all required materials & goods to survive&expand, except for iron ore. One does need to acquire once 100 rice and 12 eggs though to get started.
The only buildings on land were two graveyards on two small islands and the village was growing quite nicely, until...
a disease spread. With no waterbuildable hospitals and the dense population, it spread like wildfire. Well damn, so much for this attempt:
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_07/20170716095547_1.jpg.c3a09a926727238874c4d1b6988fcc91.jpg" data-fileid="2693">[img]<fileStore.core_Attachment>/monthly_2017_07/20170716095547_1.thumb.jpg.68d8433752e005bda0d6e2082a219534.jpg[/img]</a>