Bannies walk too far?
#1


After expanding the city slightly, the efficiency has been dropping sharply. Trying to figure out, why e.g. there wasn't enough firewood. 




The setup should be efficient:




The woodcutter has everything in range. There's a food, tools, cloth market nearby. His home is near his workplace. There's a wood cart making logs available nearby and Firewood storage, to deposit the firewoods right after. Earlier in the game, such a woodcutter would produce 500-800 firewood, now he produces 50.




The problem seems to be, that after producing firewood, he will carry it across the whole map, to bring it to a firewood storage there, instead of using the one right next to his workplace.




Is this just problematic A.I. in banished? Just related to the ghosted Firewood storage? Normal behavior on a crowded map?




Is there any way to fix this?




I followed the guy the whole time, it showed he was working and he had the 24 firewood in inventory, so it wasn't a lack of food, cloth, tools, herbs, etc. that would make him search for something.




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#2

Bannies are creatures of habit.  Once their pathing is established (work to storage to home to work, etc.), it takes a while for them to recognize there's a new path they should follow.  Since you are dealing with a mini woodchopper, you could delete him and build a new one and see if you get a new worker who isn't set in his ways.

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#3

Ok, that makes sense. The pathing actually got updated some years later, so the woodcutter became more productive. Interesting point to keep in mind when expanding rapidly.

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