12-09-2017, 06:07 AM
tl;dr. Why don't the Edible Markets behave like the Regular Markets but only for food items? Edible Markets fill with food nearby. Regular Markets don't. Video Example
Citizens only stop at one market for food. Regular Markets waste time with all goods. Edible Markets fill with food. Specialized Carts only stock one food group. None of the 3 work ideally a large and specialized town.
I made a demonstration town. The town makes Broccoli. I put a market in the center. I put a few useful buildings next to it. The next ring is houses. The next ring is Barns. The outer ring is tons of broccoli farms. I trade broccoli for everything else: tools, clothing, and the 3 other food groups. I purchase Corn, Cherries and Chestnuts to make it easy. Picture of Town Save Game File of Town
When I use a regular market, like this Old Town Market all goes well for food groups. I keep a relatively steady and even supply of each food in the market. Regular Markets work great for this example town: Video Here. This example is the behavior I want: Vendors trying to constantly stock all four food groups at a market.
When I use the Edibles Market the markets fill with Broccoli. My people's health suffers because they eat few food groups. The barns where food is imported contain plenty of other food groups. Edibles Markets fail in example town: Video Here. Second Video showing Change from Regular to Edible HERE. I don't want this behavior.
When I use a group of specialized market carts the people only use the closest market cart. Again, people's health suffers because they eat few food groups. Specialized Market Carts fail in example town: Video here. I don't want this behavior.
The problem is regular markets don't work in my "normal" towns. My other towns produce or own too many goods. The Example Broccoli town works because that town only makes broccoli. The only other goods are imported and there are very few of them: clothes, tools, fuel and the other 3 food groups. The marketers in Broccoli town only have to cart around the necessities. When the markets have more goods the desired effect (stocking all four food groups) fails.
My Cheesy Bread town has several Rural Markets. The only fruits produced in Cheesy Bread town are Apples and Cherries. The only vegetable produced is Tomatoes. I bring up the Town Hall and there are a few thousand of each at all times. There aren't a lot, but enough that each market could stock or try to stock some. The problem is the Vendors at these markets are too busy messing with all the other goods Cheesy Bread town produces rather than trying to stock fruits and vegetables.
Furnace Fuel, for example, is one of the problem goods. My town imports Furnace Fuel. Furnace Fuel is only used in one corner of town. Unfortunately, each market tries to stock some. The specialized market cart I place next to the Furnace Fuel users won't take Furnace Fuel out of another market. My vendors waste their time stocking furnace fuel, and other similar goods, rather than the Fruits and Vegetables my people need.
Here's a Video of Cheesy Bread town Struggling
I cannot simply change the Rural Markets to Edible Markets. The Edible Markets would fill with the outrageous amounts of Beef, Bread and Cheesy Bread that Cheesy Bread town produces. That's not a problem in real life but in the game my people need their fruits and veggies. I cannot use the specialized market carts for Fruits and Veggies because a person will only stock their home from one market. Either they go to the Rural Market with little to no Fruits/Veggies, or the Edible Market filled with Cheesy Bread goodness, or to the Fruit or Veggie Cart. The only go to one and don't stop at each.
How do I fix this? How do I properly use markets to feed a spread out population with all four food groups? Why don't the Edible Markets behave like the Regular Markets but only for food items?