why conflict megamod and CC?
#1


I just unrar megamod 3 files and subscribed to <abbr title="Colonial Charter">CC</abbr>. on steam . as you can see in the image.




 




if I enable megamod part 1 part 2 and 3 dont match with part 1.




and part 1 of megamod and colonial charter dont match either. 



[img]<fileStore.core_Attachment>/monthly_2018_04/assdx.png.41c971316155402671cf350ef9312d5d.png[/img]
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#2

thats normal and has 0 consequence to your game. red warning only mean it shares the datas between the parts.

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#3

Mods turn red when they contain code that affects the same thing - it doesn't mean they are uncompatible. Since MegaMod 8 contains <abbr title="Colonial Charter">CC</abbr> 1.75, you don't need to use a separate <abbr title="Colonial Charter">CC</abbr> 1.75 - you are only going to make the game take even longer to load. You should uncheck <abbr title="Colonial Charter">CC</abbr> 1.75 from the mod list.  Don't forget that anytime you add or delete mods, you should exit Banished completely before starting a new game in order to avoid crashes.

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#4

But you don't need <abbr title="Colonial Charter">CC</abbr> and MegaMod, because <abbr title="Colonial Charter">CC</abbr> is included in it. 

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