Creation of new resource types needed
#3


Some other suggestions: 


  • If you have too much of anything, the easiest way to get rid of it is to trade it away. 

  • You can also look for ways to use the items, for example, Feathers (+ Reeds from a Reed Farm) can be used to make Survival Coats (an even better trade item if you don't need the coats). 

  • There are some mods that could help you. If barns fill up too fast, try the Ridiculous Storage mod (in Kralyerg's Kave of Krazy Kontraptions).

  • If you want to protect certain crops from being eaten before you can use them for other purposes, try the Inedible Mods (HERE).

  • If you want to avoid the Food Limit when growing crops, you can grow the crop in a Plantation field (which doesn't look at the Food limit to stop production; I think it uses the Textile limit.  Note that the food grown is still counted toward Food).

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Messages In This Thread
Creation of new resource types needed - by Vrayna - 04-28-2018, 06:24 AM
Creation of new resource types needed - by estherhb - 04-28-2018, 07:00 AM