Creation of new resource types needed
#2


There's a limited amount of flags that can be used. The last patch for Banished added more, but not enough to be able to have a more detailed kind of sorting than what we currently have. It was actually a lot more messy before that, when we had a lot less flags to use. So many things fell into the same category, it was quite a nightmare. [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



As for letting buildings produce stuff without limits, as far as I'm aware that's not possible. I'm afraid the only solution is to raise the limits to the max an "export" the excess of stuff you don't want to clutter your town storage, or micro-manage the buildings a bit, to stop work in the ones producing the stuff you already have too much of.


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Creation of new resource types needed - by Vrayna - 04-28-2018, 06:24 AM