11-05-2018, 05:20 PM
(This post was last modified: 11-05-2018, 05:25 PM by rejectedegg.)
Just done a regedit and deleted mods that were still in there. Facepalm..... I forgot to do that part before starting a whole new game on a whole new build. LoL. Set the game to DX 11. Loaded the new files into Windata folder from the 1.0.7 Banished patch, loaded game up and it shows proper version. Now to put the MM8 Mods back in to the WinData folder and see what happens.
Got them loaded
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2018_11/5be0df6e7baf1_Letstryagain.png.f90097d0519a031f28c8d775c8b64ef5.png" data-fileid="3158">[img]<fileStore.core_Attachment>/monthly_2018_11/5be0df6f691d4_Letstryagain.thumb.png.eaa1705db00f9b7bb6b161a725ef6a85.png[/img]</a>
no problem, it is a 2 hit mod i anyways wanted together: debug + time is money
Will this mod be available on Steam?
Probably not. MegaMod is now so big that it has to be divided into three files. Each of those would be a separate Steam download. Too much of a problem to make sure people download all 3 and get them in the correct order. There are a lot of great mods here and at WorldofBanished.com that are not available on Steam. To me it is well worth learning to download these mods yourself. Let us know if you need help in doing that.
halfway through writing up a guide to the role of iron ore and iron in megamod8. one of the mines in megamod is still producing vanilla iron, instead of iron ore. follow me down the toolbars.
[mod collections toolbar]{12} -> [kids mods toolbar]{10} -> [resource production]{6}-> [tiny mine build a tiny mine]{14}
hope that makes any sense?
Thanks for letting us know. I'll add it to the list of things that should be reviewed / fixed before sending out the next <abbr title="MegaMod">MM</abbr>. (Note that there are no updates scheduled right now.)