Stone roads permit banshees to travel faster than on soil roads - according to dialog box. What about brick roads? Dialog box doesn't say.
>> Is travel on brick roads faster than on dirt soil roads?
>> Same as stone/faster/slower? << [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Thank you wizards.
That information can be found in the Wiki. Do a search for Roads.
And I read this before, doesn't tell banshee travel speed...
=
You know how you can build a Stone Road directly on top of a Dirt Road, but not the other way around? That's because roads have a hierarchy system where some roads can be built on top of others. It's a numbered system, where the lower numbered roads can be built directly on top of higher numbered roads.
Here's some numbers.
<abbr title="Colonial Charter">CC</abbr> AND VANILLA ROADS
Red Brick Road 4
Brick Road 5
Quay Road 6
Moss Road 9
Stone Road 10
Sandstone 11
Gravel Road 12
Soil Road 14
Country Road 19
Dirt Road 20
COLOR ROAD MOD
White Road 22
Black Road 23
Brown Road 24
Purple Road 25
Blue Road 26
Green Road 27
Yellow Road 28
Orange Road 29
Red Road 30
GRASSY ROAD MOD
Gravel Road 38
Sandy Road 39
Sand Road 40
Desert Road 41
Plantation Road 42
Pasture Road 43
Crop Road 44
Swamp Road 45
Marsh Road 46
Verdant Road 47
Grass Road 3 48
Grass Road 2 49
Grass Road 50
Transparent 51
DS ROADS MOD by Discrepancy
Wood Roads
110-115
Stone Roads
120-139
Gravel Roads
150-154
Wood Chip Roads
160-161
Dirt Roads
170-177
Grass Roads
190-192
Garden Patch Road
195
End of Roads Mod by WinTin
Dirt Road
900-914
Stone Roads
930-944
Earth Roads
960-974
So remember. The lower the numbers can be built right on top of higher numbers.
Side note: If two different roads accidentally have the exact same numbers (which has happened), then when you build a single square of the second road, every square of the first road will instantly turn in to the
So I did a search on the web re "Banished Road Speed". According to a post from Kralyerg on Reddit from 3 years ago:
<p style="color:#1c1c1c;">
According to the (unmodded) code:
<pre style="color:#1c1c1c;">
<code style="color:#222222;">float _slowSpeed = 0.75;
float _fastSpeed = 1.2;
float _fastestSpeed = 1.4;
</code></pre>
<p style="color:#1c1c1c;">
Slowspeed is walking on normal grassy ground, fastspeed is dirt road and fastestspeed is stone road
<p style="color:#1c1c1c;">
You can only have the 3 speeds, so in <abbr title="Colonial Charter">CC</abbr>, brick road is the same speed as stone road.
<p style="color:#1c1c1c;">
In <abbr title="Colonial Charter">CC</abbr>, we did bump up the road speeds a little bit
<pre style="color:#1c1c1c;">
<code style="color:#222222;">float _slowSpeed = 0.75;
float _fastSpeed = 1.4;
float _fastestSpeed = 2.0;
</code></pre>
<p style="color:#1c1c1c;">
I'm guessing this hasn't changed since then. In <abbr title="MegaMod">MM</abbr>, I would assume that all roads, including those from other modders, use these speeds rather than the slower vanilla speeds. But Kralyerg will need to verify that for us.
I wonder what that means for the one set of modded roads that have dirt, mixed, and stone. Well, obviously it means that the mixed road is the same as either the slower or the faster one. Hmm.
I believe that if you can build the road for free, it is the slower road. and if you pay for it, it's the faster road [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> But I suppose the modder doesn't have to adhere to that "rule".