A place to store stuff that can't go in root cellars etc.
#2
In the Storage Cellars section, you have small cellars for just about any kind of good. In the Specialized Storage Barns part, the Crafted/Forged/Fabrics/Misc barns should work to get just about anything that doesn't fit in your special food storage places.

Generally speaking though, things tend to get a bit clunky when using specialized storage. As you've noticed, people seem to prefer using general over special storage. I've never tried building a town with only specialized storage, but I'd expect small issues now and then with it: people might leave work with things they've crafted still in their inventory because they got hungry, go home to eat and get reassigned to a different job while still having their previous stuff. They won't be able to drop that off at the closest barn to free inventory space to start working, they'll need to go all the way to the correct storage to drop the stuff.

If your aim with the special storage is to keep grain near the grain fields and near the windmill for example, I'd use general storage instead but add a grain market stall right next to the windmill. That way the miller will grab the grain from the market and go to work directly, and the stall's vendor will walk around as needed to bring more grain to his stall.
The small market stalls/carts are pretty neat things to the goods you need where you need themn without having to worry about having to worry about what can be stored where and distances for general workers to find the right place to drop stuff.
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RE: A place to store stuff that can't go in root cellars etc. - by Vrayna - 01-24-2021, 02:28 AM