Where does food go?
#10
you can use a townhall inventory to check what is being stored ijn houses and trade posts as well.

based on what you have typed, it sounds like you tried to build a huge city too fast. need to play the game on a smaller map and learn how the bannies behave before taking so many nomads. we all have our own playstyles and you will find yours. start slower, learn the basics 1st.

food- 1st thing is stop clearing work, so the farmers get back to those fields in spring. otherwise they will fail to plant and you will have a huge food loss. CC is balanced based on trade value not the amount of food produced. because of this , bakeries and other processors can use up food while creating other foods. for instance- you send 100 wheat to be ground into flour and then to a bakery to bake bread. you will not have 100 bread. you will have lost food in total since the bread or pies do have a higher trade value.

1 thing that helps keep ahead on food- set 1/5 workers to food production. if you have 100 adults,20 should be producing food. this should get you plenty for the bannies and nomads that might arrive.

nomads arrive with almost nothing. you need to feed these for bout a year before you get a return from their new workplaces. iron tools or higher don't wear out as fast as rough iron ore tools or lower. mines use and break tools faster. so place a blacksmith near production areas.

the townhall has charts and graphs to show you how much is being produced each year compared to used. it also shows the inventory in storage ,houses,or trade posts.can also be set to show this in quantity or alphabetical.

also remember your limits. if you do not increase these, work will stop as they are hit. then you have less in stock than you might need. the blacksmith might stop at 50 tools,when you need 100. you won't know this til they all break at the same time.

i build a start village with tailor,blacksmith,and wood cutter.plant crops or setup a forester. as this village grows and the population increases, i expand further away and build another town with its workshops. this way there are tools and clothing being made n more spots on the map. this does save the bannies having to walk all the way back to the center start village for stuff. the more time the bannies spend walking is time not working. lowers the outputs. i do similar tactics to scatter laborers. that way they too scatter items.

as far as population being stable, there are players who have done that. there are maps that go 1000's of years. check some of the older town blogs at WOB.
  Reply


Messages In This Thread
Where does food go? - by Apothicus - 01-21-2021, 08:08 PM
RE: Where does food go? - by Vrayna - 01-22-2021, 12:39 AM
RE: Where does food go? - by Apothicus - 01-22-2021, 03:19 AM
RE: Where does food go? - by Vrayna - 01-22-2021, 04:00 PM
RE: Where does food go? - by Apothicus - 01-23-2021, 11:46 PM
RE: Where does food go? - by Vrayna - 01-24-2021, 01:54 AM
RE: Where does food go? - by Apothicus - 01-24-2021, 04:29 AM
RE: Where does food go? - by Vrayna - 01-24-2021, 05:42 AM
RE: Where does food go? - by Apothicus - 01-30-2021, 02:58 PM
RE: Where does food go? - by stiles - 01-30-2021, 06:27 PM
RE: Where does food go? - by Sabouma - 04-30-2021, 02:35 PM
RE: Where does food go? - by Vrayna - 05-01-2021, 03:07 PM
RE: Where does food go? - by Sabouma - 05-01-2021, 04:23 PM
RE: Where does food go? - by Vrayna - 05-02-2021, 10:10 AM