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MegaMod 9 Public Beta
#31
I'm impressed!
  Reply
#32
(01-13-2021, 02:43 AM)Ravencroft Wrote: Found a crash for you. Trying to demolish the sand pit causes it. Replicated multiple times.

[Image: Screenshot%202021-01-13%20094156.png?dl=1]

this has something to do with EB's mods. I had a crash too in MM9 with this. and when I just loaded EB's unified mod, it gave the crash too. its not only the sandpit. it is every building that needs to be a part on water. and it only happens when you have a trade merchant build and then delete one of those other buildings.





I have finally installed MM9 and one thing I noticed is that Kid's Friendly Blue isn't in MM9. it is in the list of mods included in MM9, it apparently isn't in the game. just to let you know.
  Reply
#33
French translation : 55%.

It will be faster in August, one week of hollidays Smile
  Reply
#34
discoverd some "road-bugs":

the following roads will replace each other...

wintin dirt road 6 vs CC gravel road
wintin dirt road 7 vs CC sandy road
wintin dirt road 8 vs CC sand road
wintin dirt road 9 vs CC desert road
wintin dirt road 10 vs CC plantation road
wintin dirt road 11 vs CC pasture road
wintin dirt road 12 vs CC crop road
wintin dirt road 13 vs swamp road
wintin dirt road 14 vs march road

wintin stone road 2 vs RK red brick road
wintin stone road 3 vs RK sand brick road
wintin stone road 4 vs RK sandstone road
wintin stone road 5 vs RK fire brick road
wintin stone road 8 vs RK classic stone road
wintin stone road 9 vs RK old stone road
wintin stone road 10 vs RK old church road
wintin stone road 11 vs RK old chapel stone road
wintin stone road 12 vs RK dark stone road

EB stone road 6 vs DS gravel road 1
EB stone road 7 vs DS gravel road 2
EB stone road 8 vs DS gravel road 3
EB stone road 9 vs DS gravel road 4
EB stone road 10 vs DS gravel road 5

EB wood road 1 vs DS dirt roads 6
EB wood road 2 vs DS dirt roads 7
EB wood road 3 vs DS dirt roads 8
  Reply
#35
I'll poke Kralyerg. I think it comes from the fact that there are only 2 types of roads; basic speed or faster. There's something about having them ordered the right way so fast roads can be built over any slow road, or something like that.
  Reply
#36
Any news about the next version of this mod? After the last version, a lot of time has passed, and as I saw on various messages, already found a lot of different bugs in MegaMod 9.
  Reply
#37
Found a graphical bug with the CC docks rice planter. This is just with megamod 9 loaded and nothing else.

[img][Image: Screenshot39.png][/img]
  Reply
#38
I think that's been reported on Discord and is on the list of things to fix. I'll check.
  Reply
#39
I am not sure how much code is being carried over from MM8 but here are some specific things in MM8 I found:

-The vanilla Market was accepting luxuries and filling up, I don't think it should be

check RawMaterialFlags _storageFlags

-The lifespan parameter for some modded orchard trees was not set uniformly in MegaMod 8.01 resulting in select trees dying prematurely in relation to other orchard trees.

Based on testing, it appears that the float _maxGrowth parameter for each tree was set as follows (best guess):

Tree float _maxGrowth

Acai 25
Almond 4*
Apple 15
Apricot 15
Banana 25
Cherry 15
Chestnut 15
Coconut 25
Coffee 15
Cranberry 25
Date 25
Figs 15
Grape 25
Grapefruit 25
Hazelnut 4*
Lemon 4*
Lime 4*
Mango 4*
Maple 15
Red Mulberry 15
White Mulberry 15
Olives 15
Orange 15
Oak >25
Peach 15
Pear 15
Pecan 15
Pineapple 25
Pistachio 4*
Plum 15
Quinces 15
Walnut 15

Those 6 identified above don't seem aligned with the rest.

Perhaps they have already been fixed. Cheers.
  Reply