MegaMod 9 Public Beta
#17
I've now tested several runs of the game, most recently going up to over 400 pop., around yr. 80. These are a couple more things I've noticed:

1) It has seemed to me that many goods aren't reaching their destinations, but with items like iron destined for multiple users, it's been hard to confirm this. The one case I've tested thoroughly is stock for the Inn & Garden and for the Tavern. I've a winery, tobacco curer, perfumery, and two pub kitchens. Over the course of 20 years, nothing got to the Inn & Garden. To see if it was this specific structure with problems, I built a Tavern. Again, its inventory is empty. The Town Hall's inventory shows no wine, pipe tobacco, or pub meals, though the individual producers do show production. Is there a mod with a detective?

Oddly--while typing this post, I let the game run on unattended, losing, of course, over a hundred citizens. At that point (year 90), goods started appearing at both the Inn and the Tavern as well as in the Town Hall's inventory. When I started typing this, there were 126 laborers available; after the population loss, there were only 3-4. With Mega 8, I hadn't noticed problems with a large labor force, but it now seems that the game isn't matching carrier to destination when there are too many options? That doesn't explain the absence from the inventory.

2) Placed on a lake, the PEI Shore V2 doesn't catch anything; it works on a river.


Again, thanks for putting this together!
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Messages In This Thread
MegaMod 9 Public Beta - by Kralyerg - 12-30-2020, 08:41 AM
RE: MegaMod 9 Public Beta - by tigeraspiration - 01-07-2021, 06:27 AM
RE: MegaMod 9 Public Beta - by tigeraspiration - 01-11-2021, 02:18 AM
RE: MegaMod 9 Public Beta - by Arduan - 01-11-2021, 10:38 PM
RE: MegaMod 9 Public Beta - by Ravencroft - 01-13-2021, 02:43 AM
RE: MegaMod 9 Public Beta - by POOR - 01-22-2021, 03:22 PM
RE: MegaMod 9 Public Beta - by oldstan - 01-27-2021, 09:43 PM
RE: MegaMod 9 Public Beta - by remysa - 01-28-2021, 03:06 PM
RE: MegaMod 9 Public Beta - by BuildHappy - 02-03-2021, 11:13 AM
RE: MegaMod 9 Public Beta - by gowiththeflow - 02-03-2021, 10:16 PM
RE: MegaMod 9 Public Beta - by Vrayna - 02-12-2021, 01:09 AM
RE: MegaMod 9 Public Beta - by avebury - 02-25-2021, 10:56 PM
RE: MegaMod 9 Public Beta - by Bemusement - 02-28-2021, 01:04 AM
RE: MegaMod 9 Public Beta - by Bemusement - 03-01-2021, 02:13 PM
RE: MegaMod 9 Public Beta - by Johntodd - 03-26-2021, 01:31 PM
RE: MegaMod 9 Public Beta - by Angelhearth - 05-09-2021, 06:36 AM
RE: MegaMod 9 Public Beta - by gnrnr - 06-05-2021, 10:08 PM
RE: MegaMod 9 Public Beta - by Vrayna - 06-06-2021, 02:08 AM
RE: MegaMod 9 Public Beta - by Johntodd - 06-12-2021, 01:42 PM
RE: MegaMod 9 Public Beta - by graffx - 06-27-2021, 09:21 AM
RE: MegaMod 9 Public Beta - by Kralyerg - 07-05-2021, 06:13 AM
RE: MegaMod 9 Public Beta - by graffx - 07-06-2021, 01:15 PM
Goat Butcher and problems - by Johntodd - 06-27-2021, 12:06 PM
RE: MegaMod 9 Public Beta - by Vrayna - 06-28-2021, 12:54 AM
RE: MegaMod 9 Public Beta - by graffx - 07-02-2021, 10:22 AM
RE: MegaMod 9 Public Beta - by graffx - 07-04-2021, 08:52 AM
RE: MegaMod 9 Public Beta - by graffx - 07-11-2021, 07:29 AM
RE: MegaMod 9 Public Beta - by Vrayna - 07-11-2021, 12:12 PM
RE: MegaMod 9 Public Beta - by wisco - 07-15-2021, 04:12 AM
RE: MegaMod 9 Public Beta - by graffx - 07-23-2021, 12:56 PM
RE: MegaMod 9 Public Beta - by wisco - 07-24-2021, 07:28 AM
RE: MegaMod 9 Public Beta - by Vrayna - 07-24-2021, 08:36 AM
RE: MegaMod 9 Public Beta - by tuggistar - 07-28-2021, 04:33 PM
RE: MegaMod 9 Public Beta - by wubbles - 11-11-2023, 02:02 AM
RE: MegaMod 9 Public Beta - by Vrayna - 11-13-2023, 02:14 AM