Multi-Structure Spawn Scenarios
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Currently included in CC are the scenarios: New Frontier, Abandoned Village, Old Castle, and Shipwreck which all start the players off in scenarios with unique structures that add to the player's head-canon.
Would it be AT ALL possible to create scenarios that have multi-structure spawns far away from the initial spawn point? Like having ruins away from spawn whose usefulness is mitigated by the initial travel to them?


One way this could be used is in a Botched Settlement scenario:
Start things off with a brutally modified New Frontier start. Got a little base but with decorative "condemned homes", they only have firewood in their storage cart, no animals, and the villagers have no tools, no clothes. Near one edge of the map, likely past a river, is a crashed ship containing some food and seeds, on another edge is an old castle with some tools and clothes, in yet another direction is an expanded Native village that, in exchange for those cannons on your fort and some valuable trade items found in the castle/ship, you can get a start roughly comparable to the abandoned village start but with a few resource gathering buildings and maybe a chicken pen. The player has to choose if they'll try and keep the valuables and tough things out or trade them away for a more secure start.

Or you could stick the golden Llama far away on a map and have the only way to "open" it is by getting a key from the abandoned ship... but that key's also needed to get access to a sizeable "locked" away abandoned village surrounded by walls you otherwise need cannons to get into... and cannons are only good for deleting the llama from the map.

This format could make mechanical use of very large maps while also making use of the code employed when reclaiming native buildings to add more interesting choices for the players.
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