Hello from one of the newest members here.
First of all, thanks for all the hard work from the modders community, I have been enjoying <abbr title="Colonial Charter">CC</abbr> and MegaMod for the past week (only played vanilla until then) and I feel like I am playing a totally new Banished game, incredible work.
I just have two quick questions as someone who's new to these mods: What is the purpose of creating hunting and fishing gear in a workshop and how do these resources work? And what can I do with flowers?
Thank you,
Damien
08-06-2018, 10:32 PM
(This post was last modified: 08-06-2018, 10:33 PM by Ketchup.)
not sure about hunting and fishing gear but you create perfume with flowers. and soon in next <abbr title="MegaMod">MM</abbr> you will maybe do healing potions to be used in apothecary.
perfume is a very nice trade resource or i think in <abbr title="MegaMod">MM</abbr> it can be used as luxury and used for happiness.
08-07-2018, 08:54 AM
(This post was last modified: 08-07-2018, 08:55 AM by Damien7Carter.)
Healing potions sounds good!
I looked around the many different toolbars and found that fishing gear is necessary to the building of some of Descrepancy's bridge buildings. I guess Hunting gear is useful for some other DS buildings.
i like alot the idea of floral hedges asking a flower as building material.