Getting Started With Colonial Charter
#12


Adam and Eve works for all other version as well




I start by harvesting 20 - 30 wood or so and 5 rocks, while they are getting those I set down a stock pile on bare ground close to what they are all working on  as soon as the first tree falls I set down a small <abbr title="Colonial Charter">CC</abbr> Shack  of 10 wood and 2 stone and set two of them to building.  Then I draw in a road to the storage cart  past the home they are building, they will ignore the road and grab the food and fire wood out of the cart if any.  If something is missing from the cart, I'm sure to queue that up immediately after the home, and set one on it.  rather its food or firewood, I always get it in time.. even in the harsh starts.. this means you need to be sure to have the 30 wood from your start. After they start on the road, I then queue up the fishing docks and hunter lodge both from Mini Buidling Mod a Black Liquid mod..  after the the wood is chopped for firewood or food collected, when they are an issue. I place the correct buildings down before I mark the road.  and let them build them prior to making the road. after that it is pretty much up to you what you choose to do.. or you Bani's  as they are called above.. The reason for the house first is clearly because in harsh start early spring freezes are an issue.  I once lost an entire colony, save one young girl, who lived to the ripe old age of 64, I earn my zero's. That playthru was one of the funnest and sadest times I've had in banished, I cried when she died..  who says they are just numbers of data on a sheet.. hasn't played banished..


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Messages In This Thread
Getting Started With Colonial Charter - by Reino - 01-25-2018, 09:08 PM
Getting Started With Colonial Charter - by stiles - 07-13-2018, 02:27 PM