12-05-2016, 02:26 AM
On the subject of fences, and therefore walls, ive decided at long last to make a tall city wall.
This thing is huge, the screenshot doesnt do it justice. Its mapped to be 3 wide by 1, meaning the wooden area is about 1.5 in game tiles wide, and the stone makes up the remaining tile and a half (.75 each side).
This is designed like this on purpose, to enable people to actively walk along the wall. There will be a series of steps leading up, gates, tunnels, water crossings (big river bridgings, small river drains) and other goodies for this one.
I designed it as a true wall, filled with dirt. Visually it has been designed to extend below ground a long way, this will make it perfect for going over water or anywhere with lower elevation.
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/another.jpg.4fde94923dd6ae7c87ee9921c3724e7e.jpg" data-fileid="109">[img]<fileStore.core_Attachment>/monthly_2016_12/another.thumb.jpg.3f002c35ce0190f44fa6fe88a8ad5ff4.jpg[/img]</a>
This set, as always, will come with dynamic ambient occlusion mapping, allowing contrasts in lighting over the different weather patterns and seasons.