12-09-2016, 05:36 AM
Those buildings are beautiful. However, I am wanting to get away from the medieval style and focus on more colonial stuff. I'm from the UK, we have plenty of medieval buildings, and while a few years ago I would have loved to make Banished towns in this style, since moving to Canada I have gained a new appreciation of the colonial architecture and history of NE America (Maritime provinces and New England states), I think living in an old small house with only wood heat in the middle of the forest helps get the feel especially in the winter ;). I would love to see <abbr title="Colonial Charter">CC</abbr> but truly colonial, from top to bottom, and have started learning to create buildings so I can start to achieve this.
So I have this to ask, is it possible to have the next iteration of <abbr title="Colonial Charter">CC</abbr> as a modular mod? Now I don't know how the modding side works, yet to get there, but I am thinking of a core mod of 'dependencies' or the <abbr title="Colonial Charter">CC</abbr> skeleton if you will then the medieval style buildings as an addon set and any colonial style mods in the future, as another addon set. Otherwise I foresee extremely full menus with all of the different options, which will not be used in one game (at least for me). That way you can have <abbr title="Colonial Charter">CC</abbr> but in either a medieval state for a colonial state (or more...) that can be used alone or in combination.