Farms by resource type
#4


your field option might be doable with some twists. RED has orchards set to fruit in the RK mod.this separates 1 from the 3 crop types.you could make a field mod with a shed to grow the grain.thenuse  the fields to grow veggys. the mod would function as a work building but can be coded. it might grow food all year long thou. <abbr title="Colonial Charter">CC</abbr> did design the plantation field texture.they might be abe to give you input on developing a 3rd option.




 




   another option would be to create new seeds. a veggy seed exists to grow a mixture of veggys in 1 field and then a sorter separates them after harvest.  KID did that. you could cre3ate a grain and a fruit seed and resort them after harvest as well. instead of buying all the many seeds you would only need to buy the grain,veggy,and fruit seeds.this way does take more workers. it wont by itself change the field ground texture.


  Reply


Messages In This Thread
Farms by resource type - by Mark870 - 11-07-2018, 04:04 PM
Farms by resource type - by maiden4meldin - 01-15-2019, 07:54 AM
Farms by resource type - by Ketchup - 01-15-2019, 09:05 AM
Farms by resource type - by stiles - 01-15-2019, 03:47 PM