Arranging the model appropriately on the for in-game placement
#4


Did you add that wooden piece to the building after the fact?  It might be throwing things off.




I don't know about blender, but in 3DSMax, there's a thing called the Pivot. It tells the model where its center is.  So then when it's shown in game, that Pivot is centered in whatever area you tell it in the template file.  So by pushing the pivot forward or backwards, it changes where the building will sit in the game.


  Reply


Messages In This Thread
Arranging the model appropriately on the for in-game placement - by Kralyerg - 12-11-2016, 10:28 AM