Advanced Crop Seeds
#6


Not really. The quantity that is produced is set by the individual resource. Not by the field, or building that produces it.  Like, if you have a building that produces corn, it just says "produce corn" in the code, and then the quantity is looked up based on the corn resource.  So each little basket of corn that is produced at the corn field is always the same quantity.  There's no way to force it to produce more than the set amount.




Unless you made a brand new resource "GMO Corn" then you could have boosted quantities, but then the game wouldn't see it as the same resource as the other corn for other production purposes (like milling into flour). Yes, even if you called it Corn and then other one was Corn it would still see them as different, because it goes based off of filename, not the name that is displayed on screen.


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Messages In This Thread
Advanced Crop Seeds - by MackGideon - 12-12-2016, 05:18 AM
Advanced Crop Seeds - by MackGideon - 12-12-2016, 05:20 AM
Advanced Crop Seeds - by Feneris - 12-12-2016, 10:40 AM
Advanced Crop Seeds - by Kralyerg - 12-12-2016, 08:14 PM
Advanced Crop Seeds - by MackGideon - 12-12-2016, 09:50 PM
Advanced Crop Seeds - by Kralyerg - 12-12-2016, 10:05 PM