Packaging up mods...
#3


to make a toolbar:




if you want it to be on the main toolbar (like DSSV / NMT / Rowhouses etc), you will want to have code like this in your toolbar file (in the Apiary example it is the file example/building/Apiary.rsc):




this is the code from my DS Small Village:






Code:
// Main menu - this is the main menu button
Toolbar DSSVMenu
{
    int _sortPriority = 297;
        SpriteSheet _spriteSheet = "UI/DSSVSpriteSheet.rsc";
    String _image = "DSSVMenu";
    StringTable _stringTable = "UI/DSSVStringTable.rsc";
    String _toolTip = "DSSVMenuTip";
        Action _action = ShowGroup;
}
    // Housing - this is the housing menu button second level of menu
Toolbar DSSVHousing: "DSSVMenu"
{
    Toolbar _parent = "DSSmallVillage.rsc:DSSVMenu";
    int _sortPriority = 100;
        SpriteSheet _spriteSheet = "UI/DSSVSpriteSheet.rsc";
    String _image = "DSSVHousing";
    StringTable _stringTable = "UI/DSSVStringTable.rsc";
    String _toolTip = "DSSVHousingTip";
        Action _action = ShowGroup;
}
    // House button - this is the button that selects a building.
    Toolbar DSSVHouse2x2: "DSSVHousing"
{    
    Toolbar _parent = "DSSmallVillage.rsc:DSSVHousing";    
    int _sortPriority = 100;    
        Action _action = Tool;        
    ComponentDescription _tool = "Template/DSSVHouse2x2.rsc";            
        bool _autoHotKey = true;  
}




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Messages In This Thread
Packaging up mods... - by Necora - 12-12-2016, 12:38 PM
Packaging up mods... - by ShockPuppet - 12-12-2016, 12:53 PM
Packaging up mods... - by Discrepancy - 12-12-2016, 09:47 PM
Packaging up mods... - by Discrepancy - 12-12-2016, 09:48 PM
Packaging up mods... - by Discrepancy - 12-12-2016, 09:55 PM
Packaging up mods... - by Necora - 12-13-2016, 04:05 AM