Haynestown- A Coastal Conecticut Colony blog and genealogy
#1


Hello all,





<font color="#000000">I've been keeping a blog for my latest town project over on worldofbanished.com, and thought there might be some people over here as well that might be interested.</font>
<font color="#000000">It's fully modded and, as far as I  can get it to, historically accurate. Besides reacting and enacting to various historical events that come along, the gaenealogical database and resulting family trees are a great way to keep track of the narrative and might inspire some people.</font>
<font color="#000000">The colony started of in 1639 and we're almost up to 1670 now. I've been holding myself to some strict rules:</font>




-Among the many mods to use is the One year is One Year mod.<br style="color:#000000;" />
    It is both slows down the game’s pace considerably and increases the difficulty of job management. It is simultaneously a boon and obstacle to the project.<br style="color:#000000;" />
-Keep a genealogical database for all settlers, allowing for more personal and  dramatic storytelling.<br style="color:#000000;" />
    I have done this before in a town reaching a population of 250 over 90 years. I use the GRAMPS open source software to accommodate this process.<br style="color:#000000;" />
-Keep track of relevant historical events that might impact the colony as well as enact the progressively harsher taxation and laws imposed by England. <br style="color:#000000;" />
   The Trade Tax Implementations can be found in the attached table.<br style="color:#000000;" />
-I will try to keep it fun for myself. The previous iterations have been some of my most fun gaming experiences in years, but it can be very taxing.






So, I hereby welcome any to have a read and/or join in historical discussions!:)





 




 




 




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Haynestown- A Coastal Conecticut Colony blog and genealogy - by Artfactial - 02-02-2019, 02:22 AM