12-27-2016, 06:04 PM
Hi all,
I wanted to bounce a couple of questions off you all, the collective group of brain power may be able to help me [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
1) I have read that using folder links (I use them for other apps as well) to have your Save folder be located elsewhere (ie Dropbox or Google Drive folder) is a 'regular' thing, I can set that up without a problem, but, can the same be said for the Mods folder, the WinData folder, in the Steam folder tree? Can I say, as an example, have the following setup:
dropbox/blah blah/entertainment/media/games/data/banished/resources then sub-folders: downloads; notes; Saves/Banished/Save (& Screenshots); Mods/WinData; Other
The WinData folder then is linked to Mods/WinData and the Documents/Banished/Save is linked to -----/--/--/--/Saves/Banished/Save
OR, can the WinData folder not be linked in the same way?
2) How does the game cope with renaming save files? Can you add letters to them?
Example: I have sets of save games from 3 different computers, all different maps, I want to merge them all, but there are the same numbers in each (1-10 etc), can I rename them with their Map ID name or PC shortname? Save01_PC1.sav; or can I only use numbers, and renumber them all?
3) Coming back to saves & mods, I was thinking about doing the following (call me crazy, I feel it), but I want to put together little batch files so I can swap in & out my mods depending on the map I want to use.
Because not all mods are save game compatible, and I then lose my 100+hrs on a map because I want the new 'pretty', I sometimes want to go back to that map, and I don't want to flap about with mods etc.
Can mods & save games just be moved about at will, or are there complications?
Scenario:
I have a dedicated folder with sub-folders of map save games: data/blah/Banished/saves/maps -- map names
I want to play my old map "Genius", I open the folder, pull the save files & drop them into the Documents/Banished and there they are ready to play.
Can I do the same for the mods?
So, to make it easier for me, I would write a batch code for each map where the following happens:
a) check WinData & delete existing files
b) check Save folder
c) copy files from /map/saves to Save; /map/mods/WinData to Steam/WinData and /map/Screenshot to Banished/Screenshots
d) run Banished.exe
Essentially my game is preloaded with the map & saves I want to play and the mods that I used for that map.
Lastly: Are the mod names (.pkm) integral to the mod itself, or can the mod name be changed?
eg: windmill.pkm, becames: windmill_v102.pkm
This way I may be able to bypass step 3 because I can keep multiple mods in the folder, just with their version details added.
I would love it (my organiser in me) if there was a naming standard for devs, I know, you guys do it tough already, but it just makes things neater in my folder [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Haha!
A couple of modders already do it, initials before the file name & version at the end. bb_item_v102.pkm
Phew, that's a lot. tl;dr: can I rename mods & save games; can I move them about as I need to.
Cheers & safe travels!!
QE