UI options
#7


everything works with "flag" as we call them, and every resources has one or many 'flags' attribued to them.




unfortunatly, when we set up the inventory of the building, we can only target "flags" and everything that are in the "flag" group get allowed to be store there. while people asked the developper the ability to have more flags.... personally i asked the ability to target directly the resource if we want.




 




there are 2000 diff resources now in game... we got +10 flags. Having the ability to target want we want would have been an awesome huge upgrade [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




 




about the options to "sort by" by other thing... <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> is the best guy in the world to answer this [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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Messages In This Thread
UI options - by AdeJ - 01-18-2017, 05:37 AM
UI options - by AdeJ - 03-05-2017, 10:57 AM
UI options - by Kralyerg - 03-05-2017, 01:18 PM
UI options - by AdeJ - 03-06-2017, 09:07 AM
UI options - by Ketchup - 03-06-2017, 11:30 AM
UI options - by AdeJ - 03-07-2017, 11:18 AM
UI options - by Ketchup - 03-07-2017, 12:27 PM