Unlockable Buildings Requirements
#1


There is now so many new buildings in <abbr title="Colonial Charter">CC</abbr> that it's easy to find something, think 'wow I definitely want that', build it, only to find that it's no use to you currently as you cannot supply it correctly. A typical scenario for me is:




- Identify that I need 'X' resource, in this case Building Supplies.




- Invest precious resources to create the 'Building Supplier'




- Realise you need joists, bricks, copper etc for production.




- Shed a colonial tear or two.




----




So my idea would be to make buildings locked/unbuildable until prerequisites exist. As the vanilla game has no unlockable buildings, this suggestion is likely impossible to do the traditional 'tech tree' way so perhaps just change some of the resource materials required for build to include it's production chain? 




E.g. Building Supplier changes from 60 Wood + 60 Lumber to instead be:  60 Lumber + 10 Bricks + 2 Joists + 5 Glass




This stops the player from building the production building which they do not have the resources to supply.




Other examples: Chandlery 45 Wood + 10 Tallow + 10 Beeswax, Salting House 45 Wood + 20 Salt




 


  Reply


Messages In This Thread
Unlockable Buildings Requirements - by Cato - 01-25-2017, 07:03 AM
Unlockable Buildings Requirements - by Kralyerg - 01-25-2017, 12:07 PM
Unlockable Buildings Requirements - by elemental - 01-25-2017, 03:54 PM
Unlockable Buildings Requirements - by estherhb - 01-25-2017, 04:23 PM
Unlockable Buildings Requirements - by Cato - 01-26-2017, 08:44 PM
Unlockable Buildings Requirements - by Ketchup - 01-26-2017, 10:37 PM
Unlockable Buildings Requirements - by stiles - 01-27-2017, 10:48 AM
Unlockable Buildings Requirements - by stiles - 01-27-2017, 10:23 PM
Unlockable Buildings Requirements - by Paeng - 01-28-2017, 03:52 AM
Unlockable Buildings Requirements - by stiles - 01-28-2017, 03:02 PM
Unlockable Buildings Requirements - by Cato - 01-31-2017, 03:42 AM
Unlockable Buildings Requirements - by elemental - 02-06-2017, 09:29 PM
Unlockable Buildings Requirements - by estherhb - 02-11-2017, 08:50 AM