03-23-2017, 07:21 AM
I'm going to hop in on this discussion with a slightly related question: how do you add a resource as a naturally growing entity, without having it being spawned by trees? I have tried to add the template for a new resource to the "WeakComponentDescription _naturalResources []" part of the StartConditions.rsc, where the Rock, Ore and Tree template are called, but that doesn't seem to work.