Economy breaking structures in 1.7
#1


1. Here is a screenshoot of how just broken those milk,egg and wool pens really are. Milk and egg pen produce 400 units of food on average and about +100 units in leather and feathers.




For a super small tiles that ignores weather thats really insane. I decided to make large scale production and use it as a main food source. I just surrounded it with bank barns and thats about it. Infinite, reliable food. Even with a super small settlement i am already in 1/10 of max food limit. Oh i totally forgot that i have about 14k leather in those barns which i just ignored and dunno what to do with it.




And about those wool pens..  with +100 wool/year just couple of them will make army of tailors super busy.




It was interesting in start obtaining domesticated animals in enough numbers but very soon it became trivial. 




 




2. Houses in in the new England set. Super cheap, super OP. 




I thought that this could be interesting to shift the game from obtaining enough resources to build classical extra good 6 person homes(with high cost of 1-2 homewares and and similar) to more industry development and faster expansion. Results are not good in my opinion.




I can just build those 6 person homes(with a warmth of stone houses!) with some insulting price of some lumber and 6 stone and be done with it. For me atleast, trying to get enough homewares and building supplies to keep town expanding was the endgame. Keep on getting bigger fast enough with best houses or die with population aging was in the nutshell my endgame before.




 




But now, even with the super low pop i am rich with 100k stored in 7 trading posts, beside what i have in barns. I just buy like 100 building supplies for fun. And i dont know what to do with it.




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I hope that my contribution to testing economy will provide insight in balancing economy. I only would like to provide constructive feedback and not to bash hard working people behind the mod.




Thanks for reading



[img]<fileStore.core_Attachment>/monthly_2017_02/1.thumb.png.274c9c9e01153dc64980b7513ae724e7.png[/img]
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Messages In This Thread
Economy breaking structures in 1.7 - by Henslykg - 02-04-2017, 08:40 PM
Economy breaking structures in 1.7 - by stiles - 02-04-2017, 09:20 PM
Economy breaking structures in 1.7 - by Henslykg - 02-05-2017, 04:48 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 07:53 AM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 10:42 AM
Economy breaking structures in 1.7 - by estherhb - 02-05-2017, 11:17 AM
Economy breaking structures in 1.7 - by Paeng - 02-05-2017, 01:28 PM
Economy breaking structures in 1.7 - by stiles - 02-05-2017, 04:22 PM
Economy breaking structures in 1.7 - by elemental - 06-19-2017, 06:01 PM
Economy breaking structures in 1.7 - by stiles - 06-20-2017, 04:26 PM
Economy breaking structures in 1.7 - by elemental - 06-21-2017, 07:51 PM
Economy breaking structures in 1.7 - by Ketchup - 06-22-2017, 02:32 AM
Economy breaking structures in 1.7 - by stiles - 06-23-2017, 01:54 PM
Economy breaking structures in 1.7 - by Ketchup - 06-23-2017, 02:10 PM
Economy breaking structures in 1.7 - by Ketchup - 06-25-2017, 05:46 AM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 12:29 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 08:25 PM
Economy breaking structures in 1.7 - by estherhb - 06-25-2017, 09:17 PM
Economy breaking structures in 1.7 - by stiles - 06-25-2017, 10:01 PM
Economy breaking structures in 1.7 - by estherhb - 06-26-2017, 09:49 AM
Economy breaking structures in 1.7 - by stiles - 06-26-2017, 05:35 PM
Economy breaking structures in 1.7 - by Freedom - 06-27-2017, 03:44 PM
Economy breaking structures in 1.7 - by stiles - 06-27-2017, 05:59 PM
Economy breaking structures in 1.7 - by Freedom - 06-28-2017, 07:31 AM
Economy breaking structures in 1.7 - by Ruhly - 07-01-2017, 07:07 PM