Seasons?
#3


i was just checking graphic mods yesterday. the season fx gives different field and orchard textures. makes fields look like they are plowed or hoed rows.i see no conflcts with the <abbr title="Colonial Charter">CC</abbr>. if you are also using classic landscapes,i would turn that off.i tried chagning the classic in mod order and it didn't help. it overpowers the <abbr title="Colonial Charter">CC</abbr> ground textures.not sure how much difference it will make to the season changes or trees. i turned the classic off and leave the fx on.




    i did have a problem a while back with the beautiful world mod. i think somehow i was able to make fields overlap with each other. and then they would not work right.fields were planted and harvested several yrs then they stopped.not all fields just hit and miss fields.definetly noticed my food production drop. took me a while to solve that issue. started happening after about yr 15 or so.




    my forever orchard mod does work fine.any of the mods that expand map size have never worked well.<abbr title="Colonial Charter">CC</abbr> gives you the largest map without glitches. tandy's wild plant mods are coded different than <abbr title="Colonial Charter">CC</abbr>. there most likely will be clashes or just confusions.most other mods at WOB work well. anything that changes the running of the game i place above <abbr title="Colonial Charter">CC</abbr>. such as the orchard,any time mods,extra mining,bakery plus,etc.building set mods usually i place below. such as the rowhouse,forest outpost,market and storage barn add-ons. it's not fool proof but a base idea helps organize the order.


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Messages In This Thread
Seasons? - by BuildHappy - 02-08-2017, 03:14 AM
Seasons? - by Kralyerg - 02-08-2017, 05:05 AM
Seasons? - by stiles - 02-08-2017, 08:27 AM