Colonial Charter 1.72 for Banished 1.0.7
#1


The update for Colonial Charter 1.72 is available HERE




It's a small update as far as content goes. It does fix a few bugs, but the main difference is that it now utilizes the new flags and limits introduced in Banished 1.0.7.




This update does require you to update your game to the 1.0.7 beta in order to use it.


  • I don't know if this will be savegame compatible with <abbr title="Colonial Charter">CC</abbr> 1.71. It probably won't crash your game, but weird things may happen, because almost every buildings has been slightly changed.

  • You can probably use <abbr title="Colonial Charter">CC</abbr> 1.72 and MegaMod 0.07 together, if you put <abbr title="Colonial Charter">CC</abbr> 1.72 on top. Just be aware that <abbr title="MegaMod">MM</abbr> 0.07 has not been updated for 1.0.7 yet, so weird things will probably happen.

 




New Flags and Limits:




After discussions between RedKetchup, Discrepancy, Kid1293, Necora here is some info on the new flags and limits that we have come up with.  In order to maintain maximum compatibility, we're all going to attempt to use the same basic categories for the new groups.




[Image: R0RK3QF.jpg]



[Image: DnNSDEa.jpg]



[Image: P68eFlI.jpg]

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Messages In This Thread
Colonial Charter 1.72 for Banished 1.0.7 - by Kralyerg - 02-27-2017, 06:00 AM