Some things to know with the new resources (build 1.0.7, CC 1.72)
#6


I'm using a selection of mods made for build 1.0.6 alongside mods for build 1.0.7 and there is no problem at all with using them so far. I haven't found any sort of risk using them with build 1.0.7 and I don't believe that there's any need to stop using them. The only consideration is that some of those older mods obviously are not able to do everything that similar mods from the new build are able to do. They are not receptive to the new storage behaviour but they are still perfectly capable of storing all the items flagged with the older resource flags.




Thus the purpose of my original post which was to say to players, "Some things are different now, if you find something that seems strange don't assume it's a bug, it might just be a case of changing your approach to town building".


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Some things to know with the new resources (build 1.0.7, CC 1.72) - by KevinTheCynic - 02-28-2017, 05:30 PM