07-21-2017, 09:24 PM
Hiya <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/17431-dalcyone/&do=hovercard" data-mentionid="17431" href="<___base_url___>/index.php?/profile/17431-dalcyone/">@Dalcyone</a> just a quick note on the bases in <abbr title="Colonial Charter">CC</abbr> 1.71, some bases had been bugged & couldn't be removed, so I would find a spot way, way over there - and build the different ones (if you hadn't finished already), and try removing them all. I know it was either the planter bases, or another base - ugh, the memory. So, with things like that, I build 'test' ones first, in a section where it won't matter if they get stuck.
There are quite a few mods now with ghosted trees and shrubs so you will be able to find plenty of goodies to plant. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />